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Boogie Bashers
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Devlog
#22 Minor Character Select Polish
January 14, 2025
by
jmarsh411
Ahoy! This is mostly just a changelog, but I still wanted to post it because it's just before a demo I've got planned with my team at my day job. This is a bit of polish for the new character selectio...
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#21 Smash Bros Character Select
January 06, 2025
by
jmarsh411
Still Chugging Along Josh here! I'm back to posting updates now that many major life changes have settled down. Just wanted to post a quick update before getting too far along. I think it would be bet...
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#20 Menu Structural Overhaul
September 26, 2024
by
jmarsh411
Menu Needed Work I was so ready to put the remaining polish on Boogie Bashers' gameplay. Only there was one big issue: Players sometimes couldn't actually start a game because there were so many ways...
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#19 Streamlined Multiplayer Menu
July 31, 2024
by
jmarsh411
I decided to do a video devlog this time since I had already made a presentation about this for IGDA Ann Arbor. I go into depth about why my multiplayer menu sucked, and how I went about re-designing...
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Small Project Management?
April 29, 2024
by
jmarsh411
1
How Do You Plan Your Work? I'm a firm believer that some form of project management is useful, even when you work alone. It doesn't have to be complicated though. You could literally use a text file w...
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AADL Game Con 2024
April 22, 2024
by
jmarsh411
AADL Game Con 2024 I had the pleasure of having a table at Ann Arbor District Library's Game Con again this year! I was very happy to see people laughing andenjoying the game. I was also able to get p...
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Changes a Plenty
April 03, 2024
by
jmarsh411
I've been hard at work getting the game ready for an official Steam release this quarter. Version 0.13.3 brings the following changes The game is called Boogie Bashers now! I'll talk about this in a s...
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Canal Facelift
February 13, 2024
by
jmarsh411
You Asked, We Heard The canal stage is getting a long-awaited facelift. When Bragnarok was first conceived, it was intended to be a tiny budget game with the easiest art style we could implement. It t...
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New Stage In Progress
December 15, 2023
by
jmarsh411
New Stage! Just wanted to share a quick update about progress on the game's 3D art. I've been working with a 3D artist to get the remaining stages modeled and textured. Here's a couple screenshots of...
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Green Light!
November 16, 2023
by
jmarsh411
Youmacon Feedback So I had a booth in Youmacon's indie game space and it was a great experience!! I got tons of players to play, tons of footage, and tons of feedback. I couldn't stop smiling if you p...
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Choose Your Dancer
August 05, 2023
by
jmarsh411
Choose Your Fi-... I Mean Dancer It took some time, but you can now select your own character! At the moment there are only 2 placeholder characters as a proof of concept, but real characters will be...
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On the Horizon
June 01, 2023
by
jmarsh411
AADL Game Designer's Expo Hello everybody! I'm back with a small release and update. I'm super pleased to say that the game got great feedback at the Ann Arbor Game Designers Expo! One thing that real...
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Own Your Groove
March 16, 2023
by
jmarsh411
1
Upcoming Public Demo I'm incredibly excited to be demoing the game at the 2023 AADL Game Designer Expo! If you happen to be near Ann Arbor, Michigan this Saturday, please stop by and say hi! https://f...
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Can You Feel the Movement?
January 12, 2023
by
jmarsh411
Now There's a Concept Can you feel it? It's been quiet lately, but things are starting to move again. Here's the final concept art, inspired by Detroit's Hart Plaza! Contract Work 6 months ago I left...
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You Can Find Me In The Club
October 14, 2022
by
jmarsh411
Concept art for the second stage is finished! It's a nightclub stage where you can really get your groove on. I'd really like to have the audience as an active part of this stage's playable space. Can...
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Is This Thing On?
September 17, 2022
by
jmarsh411
Who needs the internet anyway? Guess whaaat??? Local multiplayer is finally available! In the same build as online multiplayer! I worked long and hard reverse engineering some of the assets and framew...
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Quality of Life Boosts
August 02, 2022
by
jmarsh411
It's finally here! In case you hadn't heard, I quit my full-time job! This has freed up much more time to work on the game since I'm in charge of my own schedule now. This is the first major update si...
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The Glow Up
June 29, 2022
by
jmarsh411
When I demo'd the game at GDC one thing I noticed is that many people couldn't tell if they were in a spotlight or behind it. So of course I had to make us glow in the limelight. Just one of a few lit...
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Game Developer Conference
April 16, 2022
by
jmarsh411
2
First GDC I went to Game Developer Conference for the first time this year and had a blast!! I met so many amazing game developers and also some new allies! If all goes well, you'll see some new custo...
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Details, Details
February 28, 2022
by
jmarsh411
After a few months, here's a major update to the game! The highlight for this update is that many details have been added to the arena. But the full list has quite a bit of stuff in it: Arena has a fe...
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The Big Bad Bug
October 27, 2021
by
jmarsh411
This update features a fix for a nasty bug that snuck in previous versions, as well as some improvements. Bugs spotlights now spawn in the same place for all players and synchronize properly Improveme...
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Ragdolls Are Fun
October 13, 2021
by
jmarsh411
Arena Models I got some models for the canal and the bridge! The concept art is what it should look like eventually. This is also a big step up from the boring square floor of the earlier prototypes...
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